Samples

  1. Click Create: create and elevate blocks by clicking a plane game object.
  2. Layers: add, modify, and remove layers of blocks.
  3. Hex Square Switch: convert the grid space of an existing world between hex and square coordinates.
  4. Block Components: click the map to place trees, rocks, and grass. 
  5. Block Interaction: use a raycast job to click blocks and change their color.
  6. Procedural Generation: click a button to procedurally generate blocks, trees, grass, and rocks using noise.
  7. Player Movement: move around a GameObject on the block terrain.
  8. Blasterman: shoot projectiles to explode the environment.
  9. Modify World: change world properties, like physics and animation.
  10. Voxelize: fill the bounds of meshes with blocks.
  11. Tactica: move characters around using pathfinding and team line of sight.
  12. Save Load: save and load worlds to and from disk.
  13. Transform World: modify block scale and block component scaling behavior.
  14. Endless World: use layer offsets to walk around an endless procedurally created world.
  15. Procedural Mesh: paint and erase procedurally generated water meshes on an environment.
  16. Mountaineer: climb to the top of the mountain in this 3D platformer jumping scene using physics-based movement and side-on 2D perspective.
  17. Terra Land: explore the 2D world from a top-down perspective.