Samples
- Click Create: create and elevate blocks by clicking a plane game object.
- Layers: add, modify, and remove layers of blocks.
- Hex Square Switch: convert the grid space of an existing world between hex and square coordinates.
- Block Components: click the map to place trees, rocks, and grass.
- Block Interaction: use a raycast job to click blocks and change their color.
- Procedural Generation: click a button to procedurally generate blocks, trees, grass, and rocks using noise.
- Player Movement: move around a GameObject on the block terrain.
- Blasterman: shoot projectiles to explode the environment.
- Modify World: change world properties, like physics and animation.
- Voxelize: fill the bounds of meshes with blocks.
- Tactica: move characters around using pathfinding and team line of sight.
- Save Load: save and load worlds to and from disk.
- Transform World: modify block scale and block component scaling behavior.
- Endless World: use layer offsets to walk around an endless procedurally created world.
- Procedural Mesh: paint and erase procedurally generated water meshes on an environment.
- Mountaineer: climb to the top of the mountain in this 3D platformer jumping scene using physics-based movement and side-on 2D perspective.
- Terra Land: explore the 2D world from a top-down perspective.